QB Accuracy Problems

QB Accuracy Problems

Postby regenerator » Sat Jan 04, 2020 5:12 am

I'm not sure if this classifies as a defect per se, but I continually have a problem, too often occurring, where my quaterbacks, even highly rated ones, have really, really poor completion percentages in games. If you look at a top flight QB in the NFL, say a Drew Brees, you're going to have to look hard to find even one instance, much less multiple ones, where he was 11/26 at any point in any game. Yet, right now as I play the championship for my league, that is where the highest rated QB (as far as his attribute numbers) in the league sits. And I see this all the time, in fact I would say most games, at least 7/10, at one point well into games, for most of my highly rated qbs, their completion percentage will dip below 50%. It is very hard for an offense to have a lot of consistency when their passing games are frequently dipping below 50% in the middle of the third quarter.

So thats the overall theme - my offenses, even on teams who I envisioned and designed to have top flight passing attacks, are lacking a lot of consistency bc they are not achieving consistency in the passing games, and are able to rely on being 11/26 more often than being say 20/26 at some point in most games. This leads to a current state when the top offense are scoring 23-26 points per game instead of 27-30 where I would prefer to see them.

I have tried global edits to jack up the overall league accuracy of quarterbacks, yet continue to see this. Are others experiencing something like this? Like I said I've tried a lot of things, it's starting to feel like it's more of an overall game issue than just how my league is setup, but i'm willing to believe im wrong...
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Re: QB Accuracy Problems

Postby Brooks_Piggott » Sat Jan 04, 2020 11:26 am

Yea, someone had mentioned that the top QB's were getting too high of completion pct... but when I tuned that it affected more than just the top. I've re-tuned it for the next patch.
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Re: QB Accuracy Problems

Postby regenerator » Thu Jan 16, 2020 6:16 am

Oh wow Brooks, maybe its the power of suggestion, but I swear this new patch really does not only improve this problem, based on admittedly new and short-te rm results, but nonetheless seems to completely blow the problem off the screen! I'll be damned if it doesn't just "feel" so much better! Trying to not get ahead of myself, but if this isn't just the luck of the draw with both my QBS having great days in these first tests, then the game has already improved literally id say at least 25% for me-huge!
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